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Perceiving in Depth, Volume 2: Stereoscopic Vision

Perceiving in Depth, Volume 2: Stereoscopic Vision (Oxford Psychology Series)

http://www.amazon.com/gp/product/0199764158/

The three-volume work Perceiving in Depth is a sequel to Binocular Vision and Stereopsis and to Seeing in Depth, both by Ian P. Howard and Brian J. Rogers. This work is much broader in scope than the previous books and includes mechanisms of depth perception by all senses, including aural, electrosensory organs, and the somatosensory system. Volume 1 reviews sensory coding, psychophysical and analytic procedures, and basic visual mechanisms. Volume 2 reviews stereoscopic vision. Volume 3 reviews all mechanisms of depth perception other than stereoscopic vision. The three volumes are extensively illustrated and referenced and provide the most detailed review of all aspects of perceiving the three-dimensional world.

Volume 2 addresses stereoscopic vision in cats and primates, including humans. It begins with an account of the physiology of stereoscopic mechanisms. It then deals with binocular rivalry, binocular summation, binocular masking, and the interocular transfer of visual effects, such as the motion aftereffect and visual learning. The geometry of the region in binocular space that creates fused images (the horopter) is discussed in some detail. Objects outside the horopter produce images with binocular disparities that are used for stereoscopic vision. Two chapters provide accounts of mechanisms that bring the images into binocular register and of stimulus tokens that are used to detect binocular disparities. Another chapter discusses cyclopean effects, such as cyclopean illusions, cyclopean motion, and binocular direction that are seen only with binocular vision. Stereoacuity is the smallest depth interval that can be detected. Methods of measuring stereoacuity and factors that influence it are discussed. Two chapters deal with the various types of binocular disparity and the role of each type in stereoscopic vision. Another chapter deals with visual effects, such as figure perception, motion perception, and whiteness perception that are affected by the relative distances of stimuli. The spatiotemporal aspects of stereoscopic vision, including the Pulfrich stereomotion effect are reviewed. The volume ends with an account of techniques used to create stereoscopic displays and of the applications of stereoscopy.

 

Paris en 3D

Paris en 3D de Musée Carnavalet (2000)

Ce livre présente l'histoire de la stéréoscopie et de ses procédés à travers des images stéréoscopiques de Paris prises ces 150 dernières années. On y trouve des vues aériennes, des instantanés d'évènements historiques ou des photographies de monuments observables en relief grâce aux lunettes qui accompagnent le livre.

Extrait PDF

 

Practical Stereo Rendering

http://www.gameenginegems.net/geg2.php

 

Créez vos photos en 3D

Photographe amateur ou professionnel, vous souhaitez donner une nouvelle dimension à vos images ? À la fois source d'inspiration et guide pratique, ce livre vous dit tout sur l'image en trois dimensions. Illustré de nombreuses photos 3D et de schémas explicatifs, il vous présente des méthodes faciles à suivre pour réaliser vos propres images en relief :

  • Découvrez l'univers de la 3D, de l'explication du phénomène aux différents procédés : image chromo-stéréoscopique, anaglyphe, fantôgramme, hologramme, image sous réseau lenticulaire.
  • Créez vos photos en relief en suivant pas à pas les secrets et recettes de l'auteur : équipements matériels et logiciels spécifiques, prise de vue et développement.
  • Grâce à la paire de lunettes offerte avec ce livre, visualisez toutes les photos en relief de l'ouvrage et vos propres créations !

http://www.eyrolles.com/Audiovisuel/Livre/creez-vos-photos-en-3d-9782100564323

 

3D TV and 3D Cinema: Tools and Processes for Creative Stereoscopy

3D TV and 3D Cinema: Tools and Processes for Creative Stereoscopy264 pages
Anglais

Learn how to adapt your cinematography and production skills to this growing medium and be part of the movement.

Master the unique technical requirements of shooting 3D stereoscopic images. 3DTV and 3D Cinema defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget. You will learn how to work with the complex hardware and software systems, with a section dedicated to the specific requirements of shooting for 3D cinema. 3D conversions, keying, and CG processes are analyzed, as well as the essential staging, lighting, set dressing, framing, and camera movement techniques. The theoretical knowledge is complemented with real-world examples of 3D TV and cinema productions that are analyzed by crew members or producers.

http://www.amazon.fr/3d-TV-Cinema-Processes-Stereoscopy/dp/0240814614/

 

L'Oeil magique

L'Oeil magique de N. E. Thing Enterprises (1994)

Le premier livre d'autostéréogrammes paru en France qui permettait d'observer des images en relief sans avoir besoin d'utiliser un appareil spécifique. Il se base sur l'utilisation de la technique de la vision libre parallèle ou croisée qui nécessite un peu de pratique avant de pouvoir être maîtrisée.

 

Perceiving in Depth, Volume 1: Basic Mechanisms

Perceiving in Depth, Volume 1: Basic Mechanisms (Oxford Psychology Series)

http://www.amazon.com/gp/product/019976414X/

The three-volume work Perceiving in Depth is a sequel to Binocular Vision and Stereopsis and to Seeing in Depth, both by Ian P. Howard and Brian J. Rogers. This work is much broader in scope than the previous books and includes mechanisms of depth perception by all senses, including aural, electrosensory organs, and the somatosensory system. Volume 1 reviews sensory coding, psychophysical and analytic procedures, and basic visual mechanisms. Volume 2 reviews stereoscopic vision. Volume 3 reviews all mechanisms of depth perception other than stereoscopic vision. The three volumes are extensively illustrated and referenced and provide the most detailed review of all aspects of perceiving the three-dimensional world.

Volume 1 starts with a review of the history of visual science from the ancient Greeks to the early 20th century with special attention devoted to the discovery of the principles of perspective and stereoscopic vision. The first chapter also contains an account of early visual display systems, such as panoramas and peepshows, and the development of stereoscopes and stereophotography. A chapter on the psychophysical and analytic procedures used in investigations of depth perception is followed by a chapter on sensory coding and the geometry of visual space. An account of the structure and physiology of the primate visual system proceeds from the eye through the LGN to the visual cortex and higher visual centers. This is followed by a review of the evolution of visual systems and of the development of the mammalian visual system in the embryonic and post-natal periods, with an emphasis on experience-dependent neural plasticity. An account of the development of perceptual functions, especially depth perception, is followed by a review of the effects of early visual deprivation during the critical period of neural plasticity on amblyopia and other defects in depth perception. Volume 1 ends with accounts of the accommodation mechanism of the human eye and vergence eye movements.

 

Automatic Dynamic Stereoscopic 3D

http://www.gameenginegems.net/geg2.php

 

Tourner en 3D-relief

En 2010, l'incroyable succès d'Avatar, le film de James Cameron, a signé avec éclat le renouveau de l'image 3D sur les écrans. Cinéma, télévision, films institutionnels, captations de concerts ou de matchs de football... En une poignée d'années à peine, la 3D-relief a définitivement et profondément bouleversé le monde de la production audiovisuelle, de la réalisation à la diffusion.

Cet ouvrage s'adresse aux sociétés de production, aux producteurs, aux réalisateurs et, plus largement, à tous les professionnels ou futurs professionnels de la 3D-relief. De la préparation au tournage, de la postproduction à la diffusion, ce livre très documenté est résolument orienté "métier". Fabien Remblier propose un regard nouveau sur les spécificités de son activité de réalisateur 3D-relief et sur les techniques et les outils qu'il utilise. Il guide le lecteur à la découverte de cette nouvelle façon de tourner, car la pratique de la 3D-relief requiert une maîtrise et une appréhension de la réalisation spécifiques et très différentes de celles du tournage "à plat".

http://www.eyrolles.com/Audiovisuel/Livre/tourner-en-3d-relief-9782212129892

 

Making 3D Stereoscopic Games

http://www.gameenginegems.net/geg2.php

 
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